Anti-Piracy is Anti-Productivity
For the last two years, one of the most fun parts of my (soon-to-end) day job has been giving the occasional tour for visiting VIPs. Sometimes my boss has his schedule packed so tight that he can’t do these tours, so I get called in as his relief. I’ll definitely miss this when I’m gone — it’s one in a small list of things I do extraordinarily well.
A couple of months back, a Washington DC-based intellectual property attorney from a prominent national firm came for a tour. Let’s call this guy Rich. I was tapped to run the tour, but when one of the owners decided to come along, I spent the bulk of the morning opening doors and walking quietly alongside the conversation. I was extra quiet when the subject turned to the recording industry. Rich explained that he wasn’t terribly popular for representing the recording industry but that it was important work. He then trotted out the same tired old tripe suggesting that a decline in recording industry revenues was caused by piracy — a decline Richard assured us could be reversed if only young people were educated on the importance of respecting intellectual property.
This is Bullshit
I listened to all of this and swallowed so hard I bruised my own throat. First of all, as has been mentioned, piracy is murderous, ruthless work done by indefensible criminals. What these guys mean is bootlegging.
I failed to ask Rich if it were possible, just even the slightest bit possible, that recording industry revenues were on the way down because the record companies make over-priced garbage. I failed to mention that education is indeed necessary… for the luddite morons who ran these businesses into the ground in the first place. I failed to point out to Rich that if each pirated track really represented a lost sale, any miraculous absence of bootlegging would have to also transform the economy dramatically as to permit people the opportunity to drop $20,000 on a half-filled iPod Classic.
I failed to say any of it. Whaddya want from me? I’m not my own man for another few weeks yet.
Even so, the encounter was instructive. I learned that there still exist real, living, breathing people who believe this bullshit. Not to be ageist, but I suspect being over 30 years old has a lot do with this, though surely there are exceptions in either direction of that mark.
The recording industry has spent millions of dollars on technical and legal measures to prevent bootlegging. The pinnacle of that achievement? A multi-million anti-piracy measure that was defeated with a Sharpie and the most impressively tarnished image of any industry that doesn’t make guns or pollution. I’m talking out of my ass, but I expect that the number of people who partake in bootlegging has only grown since this crusade began. Talk about money well spent. Can you imagine where their business model would be if, instead of wasting their money fighting an unstoppable force, they’d instead took a good hard look at the way the wind was blowing and invested that cash in reinventing their business model in such a way that made bootlegging irrelevant?
The result would be a recording industry that neither you nor I could recognize.
Instead, the RIAA makes a habit of suing the very people to whom they’d like to sell their product while attempting to destroy any service or platform that challenges the traditional ways for people to discover music.
Unstoppable Force
Anywhere there exists a non-scarce encapsulation of value, that value will be reproduced and distributed outside the bounds of the author’s license or intent. Put another way, if your shit is digital and desired, your shit will be pirated. The question with piracy isn’t whether or not it will happen. The question, rather, is whether or not your digital property is valuable enough to be worth the trouble of pirating. Trouble, here, has a very flexible definition, depending upon how much stands between wanting to distribute and being able to distribute. This varies from platform to platform, from absurdly simple with digital music to decently pain in the ass with console games.
Why? There are two simple reasons. People want things and, as we know from economics, the capacity to produce is infinitely outstripped by the capacity to desire. Secondly, and most crucially, distribution is gratifying. People feel good sharing — that’s simple human nature. In many cases, too, distribution of something digital, something protected, requires solving someone else’s puzzle. The high that comes from accomplishing something intended to be impossible is well-known nerd crack.
Piracy is Always Possible
This recipe creates a world where the dreaded boogeyman of scary piracy will always exist. Any business model where a 100% lack of piracy is integral to success is doomed to failure. What to do about this truth is a difficult question — one beyond the scope of what I can tell you here.
What’s important to understand is that time spent fighting the unstoppable is almost always time wasted.
By definition, anti-piracy measures require an investment of development time that will never benefit your paying users. Who are you working for, if not your paying users?
You have a choice. You can allocate 500 hours to one of these options:
- Building an incredible feature set that your customers love
- Developing a new anti-piracy scheme that will be defeated in X weeks and may genuinely annoy your paying customers
Which do you choose? The exhausted Microsoft vs. Apple comparison is apt here. If you’re Microsoft, you roll out Windows Genuine Advantage and truly piss off anyone who ever has to reinstall Windows. If you’re Apple, you sell a five-pack license and let your customers buy on their honor. I’m sure there’s a decent set of folks who install Leopard on more than their purchased share of machines, but the Leopard family pack is ranked #201 in Amazon’s software sales and was an even better seller when Leopard was new. And you know what? Apple makes more money through the family pack than if they were dicks by using anti-piracy measures and only selling single-user licenses.
I’ve Got One Boss
And it’s not me. The boss is the customer. By definition, my customer doesn’t give a damn about the boogeyman. They want the very best features in a piece of software that does everything it possibly can not to annoy them. As far as I’m concerned, every minute I spend on anti-piracy measures for my apps is a minute I should have spent making something incredibly useful. I’m in this to make people happy with incredibly useful stuff. If can’t focus my time on that, there’s no point.
The only time I should worry about writing code related to users who haven’t paid me money is when their existence will affect users who have. If pirates adversely impact resources essential to your paying users’ happiness, by all means, write a bit of throttling code that gives their requests a lower priority.
You’ve Got a Decision to Make
Whether or not you spend time writing code that benefits you instead of your paying customers is a personal choice. I can’t tell you what you should do — that conversation is one you need to have with your collaborators and moneymen. The temptation is a strong one. I remember how angry I was when I discovered Tallymander being distributed by iPhone bootleggers for the first time.
Still: last week, I submitted my latest app, GlobeJot, for App Store review. GlobeJot’s source contains precisely 0 lines of copy protection code.
The choice is made easier for me by Apple’s inclusion of good-enough copy protection for iPhone OS apps. Even without that, though, I wouldn’t bother putting up much of a fight. I want to make money by creating honest relationships with paying customers who appreciate that I spend every last ounce of my energies making something they will love to use.
If that ideal one day ceases to be realistic, I’ll find somewhere else to put my productive ability.

One of the most resonant things John Couch told the assembled mass of students and faculty during the announcement was that education was in Apple’s DNA. And this is absolutely true: so many of today’s most passionate Mac users have memories of the platform — and Apple’s attendant philosophy of user empowerment — that span the decades back toward their childhoods. My own elementary school was loaded to the gills with Apple IIs and eventually with LC 500s. These, plus the help of an SE at home, were the devices that taught me how to be creative.
Sadly, LeBaron DAR-000, which in an act of criminal negligence I left unchristened, had troubles from the outset. Her primary logic board failed within my first week of ownership. Her engine shuddered for unfathomable reasons. One of her taillights wasn’t quite as bright as the other.