Anti-Piracy is Anti-Productivity

For the last two years, one of the most fun parts of my (soon-to-end) day job has been giving the occasional tour for visiting VIPs. Sometimes my boss has his schedule packed so tight that he can’t do these tours, so I get called in as his relief. I’ll definitely miss this when I’m gone — it’s one in a small list of things I do extraordinarily well.

A couple of months back, a Washington DC-based intellectual property attorney from a prominent national firm came for a tour. Let’s call this guy Rich. I was tapped to run the tour, but when one of the owners decided to come along, I spent the bulk of the morning opening doors and walking quietly alongside the conversation. I was extra quiet when the subject turned to the recording industry. Rich explained that he wasn’t terribly popular for representing the recording industry but that it was important work. He then trotted out the same tired old tripe suggesting that a decline in recording industry revenues was caused by piracy — a decline Richard assured us could be reversed if only young people were educated on the importance of respecting intellectual property.

This is Bullshit

I listened to all of this and swallowed so hard I bruised my own throat. First of all, as has been mentioned, piracy is murderous, ruthless work done by indefensible criminals. What these guys mean is bootlegging.

I failed to ask Rich if it were possible, just even the slightest bit possible, that recording industry revenues were on the way down because the record companies make over-priced garbage. I failed to mention that education is indeed necessary… for the luddite morons who ran these businesses into the ground in the first place. I failed to point out to Rich that if each pirated track really represented a lost sale, any miraculous absence of bootlegging would have to also transform the economy dramatically as to permit people the opportunity to drop $20,000 on a half-filled iPod Classic.

I failed to say any of it. Whaddya want from me? I’m not my own man for another few weeks yet.

Even so, the encounter was instructive. I learned that there still exist real, living, breathing people who believe this bullshit. Not to be ageist, but I suspect being over 30 years old has a lot do with this, though surely there are exceptions in either direction of that mark.

The recording industry has spent millions of dollars on technical and legal measures to prevent bootlegging. The pinnacle of that achievement? A multi-million anti-piracy measure that was defeated with a Sharpie and the most impressively tarnished image of any industry that doesn’t make guns or pollution. I’m talking out of my ass, but I expect that the number of people who partake in bootlegging has only grown since this crusade began. Talk about money well spent. Can you imagine where their business model would be if, instead of wasting their money fighting an unstoppable force, they’d instead took a good hard look at the way the wind was blowing and invested that cash in reinventing their business model in such a way that made bootlegging irrelevant?

The result would be a recording industry that neither you nor I could recognize.

Instead, the RIAA makes a habit of suing the very people to whom they’d like to sell their product while attempting to destroy any service or platform that challenges the traditional ways for people to discover music.

Unstoppable Force

Anywhere there exists a non-scarce encapsulation of value, that value will be reproduced and distributed outside the bounds of the author’s license or intent. Put another way, if your shit is digital and desired, your shit will be pirated. The question with piracy isn’t whether or not it will happen. The question, rather, is whether or not your digital property is valuable enough to be worth the trouble of pirating. Trouble, here, has a very flexible definition, depending upon how much stands between wanting to distribute and being able to distribute. This varies from platform to platform, from absurdly simple with digital music to decently pain in the ass with console games.

Why? There are two simple reasons. People want things and, as we know from economics, the capacity to produce is infinitely outstripped by the capacity to desire. Secondly, and most crucially, distribution is gratifying. People feel good sharing — that’s simple human nature. In many cases, too, distribution of something digital, something protected, requires solving someone else’s puzzle. The high that comes from accomplishing something intended to be impossible is well-known nerd crack.

Piracy is Always Possible

This recipe creates a world where the dreaded boogeyman of scary piracy will always exist. Any business model where a 100% lack of piracy is integral to success is doomed to failure. What to do about this truth is a difficult question — one beyond the scope of what I can tell you here.

What’s important to understand is that time spent fighting the unstoppable is almost always time wasted.

By definition, anti-piracy measures require an investment of development time that will never benefit your paying users. Who are you working for, if not your paying users?

You have a choice. You can allocate 500 hours to one of these options:

  1. Building an incredible feature set that your customers love
  2. Developing a new anti-piracy scheme that will be defeated in X weeks and may genuinely annoy your paying customers

Which do you choose? The exhausted Microsoft vs. Apple comparison is apt here. If you’re Microsoft, you roll out Windows Genuine Advantage and truly piss off anyone who ever has to reinstall Windows. If you’re Apple, you sell a five-pack license and let your customers buy on their honor. I’m sure there’s a decent set of folks who install Leopard on more than their purchased share of machines, but the Leopard family pack is ranked #201 in Amazon’s software sales and was an even better seller when Leopard was new. And you know what? Apple makes more money through the family pack than if they were dicks by using anti-piracy measures and only selling single-user licenses.

I’ve Got One Boss

And it’s not me. The boss is the customer. By definition, my customer doesn’t give a damn about the boogeyman. They want the very best features in a piece of software that does everything it possibly can not to annoy them. As far as I’m concerned, every minute I spend on anti-piracy measures for my apps is a minute I should have spent making something incredibly useful. I’m in this to make people happy with incredibly useful stuff. If can’t focus my time on that, there’s no point.

The only time I should worry about writing code related to users who haven’t paid me money is when their existence will affect users who have. If pirates adversely impact resources essential to your paying users’ happiness, by all means, write a bit of throttling code that gives their requests a lower priority.

You’ve Got a Decision to Make

Whether or not you spend time writing code that benefits you instead of your paying customers is a personal choice. I can’t tell you what you should do — that conversation is one you need to have with your collaborators and moneymen. The temptation is a strong one. I remember how angry I was when I discovered Tallymander being distributed by iPhone bootleggers for the first time.

Still: last week, I submitted my latest app, GlobeJot, for App Store review. GlobeJot’s source contains precisely 0 lines of copy protection code.

The choice is made easier for me by Apple’s inclusion of good-enough copy protection for iPhone OS apps. Even without that, though, I wouldn’t bother putting up much of a fight. I want to make money by creating honest relationships with paying customers who appreciate that I spend every last ounce of my energies making something they will love to use.

If that ideal one day ceases to be realistic, I’ll find somewhere else to put my productive ability.


The Hero’s Journey (or: I quit my job and I don’t want a new one)

“You’re quitting.”

My boss is a good guy. I’ve observed to him that he is one of the most peculiar fellows I’ve ever met. Though this seems to wound him, he takes it in good cheer. While I find him utterly indecipherable, that sense of opacity doesn’t go both ways. He reads minds, when he remembers to venture outside of his own.

“…How did you know?”

I decided one afternoon in January that I would quit my job. In the midst of terrifying economic headlines, soaring unemployment and an uncertain future, I chose to separate myself from an organization that loved me, paid me well and showed me endless respect and appreciation.

“It’s nothing about working for me, or anything, is it? Because if there’s something else you’d rather be doing, we can find you a different spot, working on something else.”

Full Sail University is a private school on the northern end of Orlando. Trying to describe Full Sail takes the better part of our 200 page catalog, and even that barely scratches the surface. Let’s just say it’s one of the most incredible places anyone could ever work. I got my Bachelor’s at Full Sail and I’ve worked there six years: first as an intern, next as its first search engine marketing manager, then as a project manager for our COO.

“You’ve been a great boss. I’m not leaving because of you. And I still believe in the incredible work we do. I’m leaving because if I stay here, I’ll have a solid future with a lot of growth and responsibility. And that will be great. But I’ll never do the thing that I’m supposed to do. The thing I was made to do.”

I never planned a six year stint at a private college in Florida, of all places. But I was lucky: Full Sail took me seriously and invested heavily in my growth. I was spoiled rotten and so I stayed. Despite this prolonged comfort, somehow I felt no fear as I told my boss I’d be leaving no later than July 1st. The sense of command, clarity and confidence it gave to my future was a powerful horse that I rode into the decision.

“Early on, I had this same conversation with my boss. I was convinced I had to leave to do what I had to do. Are you sure leaving is the only way you can do this?”

Since that day, I half-heartedly worked at finding my next job. The realization came slowly, over three months. The truth is that I don’t want another job. I don’t want another boss. I am the best-qualified person to analyze and direct my energies. I am happiest when I have the freedom to split up my day into two or three chunks. I’m happiest when I can work all morning and take the afternoon off, then come back to my project at midnight and work until sunrise. I am positively blissful when making my own decisions and executing them without need for approval, delegation or committee discussion. As of today, my job search is over. I’m my next job.

“I love everyone here. It’s not that I want to get away from here. It’s that I need to make things. I need to take a space that has nothing and fill it with a something. Something that works well. Something that makes people happy. That makes their lives better. I need to go in search of how to dedicate 100% of my energies to that task.”

So on July 1st, I’ll say goodbye to my job. I’ll say goodbye to Florida on my longest roadtrip ever and make a new home somewhere around Seattle — Bellevue is looking great. I will cultivate my lifelong obsession with the creation of things that make people happy. Somehow, I will keep myself clothed, fed and out of the rain. It’s going to be hard. I’m confident that if I keep at it, continue working at it every single day until it drives me mad, then keep going anyway, I’ll be okay. The details are, as they say, just details.

Most importantly, though, I will be living for my own purposes as my own keeper.

I’m sure there will be a paycheck or two still to be collected in my future: maybe something part-time at Whole Foods to make ends meet or, heck, even some short-term officey stuff if it’s for a group who can teach me about how to better be a maker of things. The focus, though, is now all about personally setting the course for my everyday life.

I can’t wait for July.

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How to Get Started as an iPhone Developer

See the 2010 updated edition of this post.


Reader Benjamin wrote to me tonight and asked:

I have researched some into iPhone programming as I am obsessed with every application that is available for my own iPhone. The problem is that the amount of books and articles out there about programming for an iPhone is enormous. Do you have any recommendations for a few killer books to read in order to learn the process/language?

What a great question. It’s one I’ve been getting a lot from people I know since my apps went on sale.

Thanks to the popularity of the iPhone and the lure of the App Store’s profit potential, there’s plenty of crap floating around promising to teach you how to program for this new platform. Much of it sucks. Thankfully, there’s some gold to be found for iPhone SDK autodidacts. Let’s check it out. Continue Reading…


Duh: Apple’s Out of the Woods

Last week I got to meet an Apple VP.

Meeting any sort of dignitary from Apple would make my day worth remembering, but this guy was the real deal. He was Apple’s VP of Education, John Couch. John goes far enough back at Apple to have been recruited by a 20-year-old Steve Jobs. This guy worked on the Lisa.

Like I said: the real deal.

Apple was at Full Sail to participate in the announcement of Project Launchbox, a program where students from nearly all our disciplines get MacBook Pro laptops and pro-level software like Logic and Final Cut Studio at very deep discounts. The announcement took place as over one hundred new students — the first of over 4,000 students in the next 12 months — unpacked their new Macs. The students were salivating as they waited to plunge their power buttons for the first time.

Why does our hip but small private college warrant this attention from Apple? It probably helps that Full Sail is the first college to try this on such a massive scale. But it goes deeper than that.

One of the most resonant things John Couch told the assembled mass of students and faculty during the announcement was that education was in Apple’s DNA. And this is absolutely true: so many of today’s most passionate Mac users have memories of the platform — and Apple’s attendant philosophy of user empowerment — that span the decades back toward their childhoods. My own elementary school was loaded to the gills with Apple IIs and eventually with LC 500s. These, plus the help of an SE at home, were the devices that taught me how to be creative.

Continue Reading…


Stuff I Like: 2007 Nissan Sentra 2.0S

I have distinct memories of my first car, a 1986 Chrysler LeBaron. Purchased with the help of my folks in November of 2001, she was forest green in color – the deep, glittering sort of green you might hope to see in the eyes of a woman who’s eager to spend some time with you. Sadly, LeBaron DAR-000, which in an act of criminal negligence I left unchristened, had troubles from the outset. Her primary logic board failed within my first week of ownership. Her engine shuddered for unfathomable reasons. One of her taillights wasn’t quite as bright as the other.

But at 16 years old, none of these things mattered to me. I loved LeBaron with the sort of passion that only the young are able to muster. For the first time, I felt myself the master of my own destiny. In the saddle of this fine steed, the world was a buffet of experience just waiting for me to grab a plate. With the help of my more automotively-gifted friends, I got her running on all cylinders and enjoyed a genuinely speedy little ride.

But like so many of the gifts of youth, LeBaron was to be a transient presence in my life. Continue Reading…


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