Your browser (Internet Explorer 6) is out of date. It has known security flaws and may not display all features of this and other websites. Learn how to update your browser.
X

The Lure of Best

I do not know why anything works. English, electronics, cooking, driving, name anything. In middle school, when it was time to learn about subjects, predicates and all those other sentence diagramming miseries, I got some of my worst grades ever. Writing was definitely my strongest suit at that point, but when it came to understanding why writing worked the way it did, I was hopeless.

The reason for this is because I function almost entirely on intuition. I’m the ultimate learn-by-doing kind of person because the theoretical substance of any given thing is simply not something I am capable of grasping without considerable effort. With repeated exposure to many books and magazines, for example, I knew how a sentence should flow and what words belonged where. I didn’t know why. I could just sense the rightness or wrongness of the details.

This quality of existence is a curse in school since the bulk of studies rely on the absorbtion of theories or factoids. In a world where results matter, though, intuition serves me well. I make many mistakes in the process, but intuition lets me accomplish a great deal with minimal starting information. It also means I can fix any configuration of technology, short of breaking out a soldering iron (although even then, sometimes).

So it goes with usability. I don’t actually know what makes for good application usability, beyond obvious things like button size/placement and readable text. I do know what feels right, though, and more importantly, I know what feels very wrong. When I build an interface, it usually starts out pretty wrong. I beat on it and beat on it until all the suck goes away and I sense that it’s what it should be.

This is work. I can’t muster the effort to do it without a very specific lure: I need to know that the resulting product has a shot at being the best at what it does. This made Tallymander in particular very seductive: the competing products were so shockingly awful, both in appearance and usability, that all I had to do was apply love and attention to my own solution and I could easily ship the very best counting app in the whole store.

I have a hole in my soul. A deep, ragged, sagging, gaping wound in the very core of my being. The only way I know to fill this hole is to provide exceptionally good solutions to whatever problems I encounter. This makes product design an obvious vocation for me. (Incidentally, it also makes me a brutally effective salesman when I’m aligned with an array of products I love.)

Today I got this review in the UK App Store:

5 Stars

Very useful, well made.

I tried other counting programs and this one came out on top because of :

- Ability to count multiple things at once.

- Email feature.

- Ability to label subjects.

- Nice, pleasing  interface.

A polished program. Thankyou.

I didn’t build Tallymander because I thought it would be a blockbuster moneymaker. I built it because I knew someone, somewhere needed to count things, just like I do. When that someone went searching for a solution to that problem, I wanted Tallymander to satisfy their need without annoying them or worse: leaving them with the nagging feeling that something about it could have been done much better. For a customer in the UK, I seem to have made that magic happen. Even if I made not another cent off of Tallymander, it has done what I hoped for it.

With that pleasant surprise, the wound in my soul heals a little further.

Time to get crackin’ on 1.1.

Leave a comment  

name*

email*

website

Submit comment